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Abstract: . . . setting can be extended to day-to-day, real- world life [49]. Experiences offered in Virtual Reality are restricted to what perceptual cues we can reproduce and are much more limited than the sensorial-rich experiences available to an individual going about daily routine. This limitation, therefore, should be taken in account when attempting to generalize results obtained using a Virtual Reality simulation to explain the behaviour observable in a natural setting. A second problem concerns the limitations of the current sensorial output devices. In fact, although devices with 3D sound and tactile feedback are available, virtual environments are mainly designed around the visual modality and do not account for interactions among the sensorimotor . . . . . . Current Opinion in Neurobiology , 9(2) 1999, pp. 171-177. [20] Gron, G., Wunderlich, AP., Spitzer, M., Tomczak, R., Riepe, MW., Brain activation during human navigation: gender-different neural networks as substrate of performance, Nature Neuroscience , 3(4) 2000, pp. 404-408. [21] Sandstrom, N.J., Kaufman, J., Huettel, S.A., Males and Females Use Different Distal Cues in a Virtual Environment Navigation Task, Cognitiv . . . . . . High-Resolution Computer Monitor, Behavior Research Methods, Instruments, and Computers, 30(3) 1998, pp. 449-453. [15] Harris, L.R., Jenkin, M., Zikovitz, D.C., Visual and Non-Visual Cues in the Perception of Linear Self Motion, Experimental Brain Research , 135(1) 2000, pp.12-21. [16] Distler, H.K., Gegenfurtner, K.R., van Veen, H.A.H.C., Hawken, M.J., Velocity Constancy in a Virtual Reality Environment, Perception , 29(12) 2000, 1423-1435. [17] Shikata, E., Tanaka, Y., Nakamura, H., Taira, M., Sakata, H., Selectivity of the Parietal Visual Neurones in 3D Orientation of Surface of Stereoscopic Stimuli, Neuroreport , 7(14) 1996, pp. 2389- 2394. [18] Peruch, P., Gaunet, F., Virtual Environment as Promising Tool for Investigating Human Spatial Cognition, Cahiers . . . . . . G., Davide, F. (Eds) Amsterdam: IOS Press, 2001. [14] Servos, P., Symons, L.A., Schmidt, W., Goodale, M.A., Assessing Stereo-Motion Thresholds With High-Resolution Computer Monitor, Behavior Research Methods, Instruments, and Computers, 30(3) 1998, pp. 449-453. [15] Harris, L.R., Jenkin, M., Zikovitz, D.C., Visual and Non-Visual Cues in the Perception of Linear Self Motion, Experimental Brain Research , 135(1) 2000, pp.12-21. [16] Distler, H.K., Gegenfurtner, K.R., van Veen, H.A.H.C., Hawken, M.J., Velocity Constancy in a Virtual Reality Environment, Perception , 29(12) 2000, 1423-1435. [17] Shikata, E., Tanaka, Y., Nakamura, H., Taira, M., Sakata, H., Selectivity of the Parietal Visual Neurones in 3D Orientation of Surface of Stereoscopic Stimuli, . . . --3000,4,375,2992,59729
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